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Old May 30, 2005, 08:16 AM // 08:16   #21
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Oh, your party didnt auto-rez at the cut scene? Now I see the problem your talking about..if that is what your saying. Yeah, that would indeed be a problem. I would think Anet would be on this one already though.

If not: Hey, Anet, how 'bout 'cha fixin' that there bug!
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Old May 30, 2005, 08:19 AM // 08:19   #22
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Yeah, that's, at least my problem with it.
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Old May 30, 2005, 08:54 AM // 08:54   #23
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Infusion run missions are half and half. The point where you skip to the cutscene is far enough out for you to be able to view the whole scene without prior aggroed enemies following you in. Wandering in, that's different, but I've only seen one instance of a baddie aggro the cutscene, and it didn't kill the target. i see people getting whomped on in the D'Alessio Seaboard(I think, the one where you have to save Dorian, could be a later mission), but they're NPC's. Pretty funny to see people being attacked by Undead while I'm being knighted.
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Old May 30, 2005, 07:26 PM // 19:26   #24
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This absolutely DOES happen. It IS funny to watch Prince Rurik blather nobly on while a Charr is bashing on someone right next to him. But it isn't so funny if you die.

--Nokomis
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Old May 30, 2005, 07:39 PM // 19:39   #25
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Aye. You don't drop during the cutscene, but you do take the damage during it, and qute often, once the game resumes, your dead.
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Old Jun 12, 2005, 11:44 PM // 23:44   #26
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Default Cut Scene = Death

While doing the Mission from Draknors Forge (mind mispellings) my team of 8, no henchmen were doing great. We got to the cut scene where we free wuts her face from the prison. However, seconds before bombing the door open some *expletive* decided to aggro 3 Mursats (extremely nasty elementalists who can waste a caster in seconds) and a group of Mantles...

So those thinking members of the party (6/8 of us) immediately hit the skip button and then watched the entire cut scene (first time for myself) in horror. On the lighter side it was hilarious to watch our group in flames, the NPC giving her courageous speech with her close-up showing her face engulfed in flames. Furthermore, you could hear the mobs nuking and striking throughout the entire scene. This happens to me all the time, just not in a Post Ascension Scenario. All of us were lvl20 except our lvl16 'friend' who invited the mobs just before the cut scene. Not one to blame, I admit that the cut scene was long enough that when it was about half way thru, the same mobs would have aggro'd us anyways.

End result... 6/8 completely dead when cut scene ends. 2/8 standing in utter shock die in about 5 secs. I dont care who I offend at Anet but this is trully the dumbest flaw yet. I cant think of a single game I've ever played that allowed you to die, let alone take damage, while watching a cut scene. Especially when it isnt your 'personal' choice to watch one. In many missions the timing of a cut scene is rather spontaneous and without fore warning. Thus, how do you know when you have to clear an entire area of mobs instead of avoiding aggro to save time. Either way you may end up in a cut scene and not have known better. And unless Anet could provide a voice communications prog to accompany the standard type written communications, you have absolutely no way of convincing those (2/8 in my group) morons to skip so we all dont die. LOL I mean wtf did they think those flames were for!? The best part is the fact that your gruesome death is automatically loaded into the pre-programmed cutscene. So you get to watch every detail and do nothing about it.

Anet must see the flaw in this. A cut scene has been part of a reward system since the days of FFVII. I love how Anet has made them both a form of rewards and information. However, the reward and information cut scene is only that the first and maybe the second time viewed. Please give us the power to not sit thru these things at the whim of new pc's or those who would like to use the loo while we suffer thru the same cut scene for... say, the 20th time.
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Old Jun 12, 2005, 11:57 PM // 23:57   #27
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I does happen, but it only happens when you rush and dont kill the enemies in your path, a common event is , "rush to cuts scene, everyone gets rez'd". Is it a fair system, no, you should be able to avoid death during cut scenes, but then again cut scenes shouldn't auto rez everyone.
If they didn't I bet there would actually be fewer death due to cut scenes as people would no longer run to get to cut scenes, it would also make infusion runs more or less imposs and you would have to actually do the missions rather than just run passt everything.
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Old Jun 13, 2005, 12:08 AM // 00:08   #28
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Default Run Past Everything?

Well, a valid point yours may be. However, I am unclear as to which GW you have been playing. But the "option" to run past everything doesnt exist in my version of GW. The only time this works is when (or if it does exist) a mission is accomplished by your simply running into a zone. None of the missions Ive ever completed were done without a huge degree of fighting, and/or dying, and/or rezzing. So as to the option of being lazy and running through a mission its a moot point. The problem with dying in cut scenes is that its unnavoidable and when all of us die, the missions over.
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Old Jun 13, 2005, 03:12 AM // 03:12   #29
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Maybe ANet put this "feature" in, in order to discourage people from using cutscenes to teleport across the map and skip content. Of course, it's easy to have everyone skip the cutscene, so it isn't a very effective fix to that problem.
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Old Jun 13, 2005, 03:14 AM // 03:14   #30
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This is annoying, although hilarious.

One time, in I think Sanctum Cay, when the bridge is cut, we had 3 justicar attaking our leader. The kept attacking him during the entire cutscene. They Walked on air. Our leader is blabbing on while 3 Mantles are wacking at his back. Great stuff.

And then, when it isn't an end-mission cutscene........not so good stuff.
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Old Jun 13, 2005, 03:23 AM // 03:23   #31
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It happens all the time, and it is very annoying.

I've never died from it though. I did get a good chuckle when Vazir whoever summoned his ice boat and proclaimed us all saved when we were getting beat up and Meteor Showered. My party proceeded to stand there and cheer.
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Old Jun 13, 2005, 04:40 AM // 04:40   #32
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Quote:
Originally Posted by BlaineTog
Um, guys? That isn't supposed to happen. If it does, you are getting whacked by a bug.
And you know this because?
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Old Jun 13, 2005, 07:29 AM // 07:29   #33
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Quote:
Originally Posted by Draven Mauler
Well, a valid point yours may be. However, I am unclear as to which GW you have been playing. But the "option" to run past everything doesnt exist in my version of GW. The only time this works is when (or if it does exist) a mission is accomplished by your simply running into a zone. None of the missions Ive ever completed were done without a huge degree of fighting, and/or dying, and/or rezzing. So as to the option of being lazy and running through a mission its a moot point. The problem with dying in cut scenes is that its unnavoidable and when all of us die, the missions over.
Ok, put it this way.
There have to be hostiles within your aggro circle for them to attack.
Therefore there must be hostiles on patrol, near a cut scene for them to attack during a cut scene. Lack of patients means that you have not killed these creatures before activating cut scene. There are a few missions that I have seen players run past monsters to get to cut scenes, It usually happens on the harder missions, or it happens because players have failed 1 or 2 times already and "cannot be bothered to kill them mino's" etc.
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Old Jun 13, 2005, 11:17 AM // 11:17   #34
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Quote:
Originally Posted by Shadow_Avenger
I does happen, but it only happens when you rush and dont kill the enemies in your path
In my case, it happened *while* we were fighting mobs. While maneuvering, someone happened to trigger the cut scene by accident (Dunes of Despair). I've also had it in Elona Reach where the minotaurs wandered around and attacked, even though I was well out of their agro radius when the cut scene started.

While you are being attacked during a cut scene, the screen flashes red, so I highly doubt this is a "bug".
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Old Jun 13, 2005, 12:51 PM // 12:51   #35
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I think that all cut scenes should include an auto-charm placed on all characters that gives something like 500% return damage, and fast heal. This would quickly take care of any left over mobs.
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Old Jun 13, 2005, 10:27 PM // 22:27   #36
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Default Yes.. But... And... If... Then....

Look, this can occur in many ways:
1. Patrolling Mobs aggro party while in the cut scene.
2. Party is attacking group of mursat when n00b frees Evennia, cut scene.
3. Party dies and one member is requested, rather begged by all other members to "Stay Alive!!!" This entails... um, running. The last member unkowingly runs into a cut scene (Northern Wall Quest is good Example) that same player thinks "oh good a break I'll just watch this new cut scene." Entire party stays dead.
4. Etc...

In none of these example do we even address the known and well used strategy of avoiding aggro, even by patrol units. I can't think of a single game where you must, always confront every last possible attacker. You have the option to avoid some aggro, and in this game it is harder than most of the others. So when it is possible I take that opportunity. So now that I know better, I would instruct my team to kill the patrolling mobs before hand If they wanted to view the entire cut scene. If I didnt know better, we would die.

Last edited by Draven Mauler; Jun 22, 2005 at 08:12 AM // 08:12..
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Old Jun 14, 2005, 01:54 AM // 01:54   #37
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I actually got to watch Prince Rurik get attacked *while* doing his little horn cut scene. I thought it was hilarious.

But yes, I wouldn't find it so amusing if it happened to me. Damn. I hate when my self-centered nature rears it's ugly head.
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